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Dev diary victoria 3
Dev diary victoria 3




The game also has a cottage production system simulating pre-industrial economies. All resources can be collected or produced by industry. Whereas, in the original the state provided the funds for resources and the player possessed a wide range of options with which to build their economy, provided they have access to the proper raw materials. The production and unemployment system from the original Victoria has been revised to better reflect market forces. Other materials, like iron, are consumed by industry, but are still tradeable. Some resources, such as wheat, are demanded principally by your population. Every province in the game produces a resource in resource gathering operations or RGO's. The economic system in Victoria II attempts to simulate the flow of resources in a world market.

dev diary victoria 3

Additionally, the functioning of ideology in the game was tweaked such that population groups are more sensitive to changes in their country's situation, as well as inclined to agitate for specific levels of political and social reforms. Education and literacy's importance is reflected in the vast technology system that contains thousands of inventions. The education system has been overhauled by having clergy educate people of the same religion, and each population group now has their own literacy levels. Automation of various tasks has been added, including trade and population promotion. The interface was streamlined when compared to the original game, which was described by producer Johan Andersson as, "the interface God forgot". Victoria II contains a number of changes and improvements from its predecessor. These events and nationalist forces can lead to the creation or disintegration of nation states. There are thousands of historical events and decisions as well. As in other Paradox titles, like Europa Universalis, historical missions that are micro-objectives in the larger game have been added. Victoria II introduces two new groups, artisans and bureaucrats. There are several different population groups or "pops" including aristocrats, officers, clergy, capitalists, clerks, craftsmen, soldiers, laborers, and farmers. Nations' populations are divided into cultures, religions, and occupations. While warfare is a component of the game it is not the primary focus as in other Paradox Interactive games such as the Hearts of Iron series. The game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories. Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with dozens of different government types. Victoria II spans the globe from 1836 to the start of 1936 with over 200 playable nations. Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.A preview image of Victoria II showing the political map mode, interfaces, and Northern Italy in 1836.Increase your economic and military strength at the expense of rivals.Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.

dev diary victoria 3

Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.Balance employing available labor force with the needs for new types of workers.Secure vital goods to fuel your advanced economy and control the fate of empires.Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.Research transformative new technology or ideas to improve your national situation.Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.Detailed population groups with their own economic needs and political desires.Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist. Lead dozens of world nations from 1836-1936.Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history. About This Game SHAPE A GRAND TOMORROWParadox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century.






Dev diary victoria 3